#pragma once

class Ogre::Entity;

class Target
{
	friend class TargetController;

	Ogre::Vector3 position;
	Ogre::Entity* mark;
	Ogre::Real proximityRadius;

public:
	Target(void);
	Target(const Ogre::Vector3 positions, Ogre::Real proximityRadius);
	~Target(void);

	void setMark(Ogre::Entity* mark);
};

